﻿using System.Collections;
using System.Collections.Generic;
using Entitas;
using Entitas.CodeGeneration.Attributes;

using UnityEngine;

namespace Internal
{
    /// <summary>
    /// 鼠标事件组件
    /// </summary>
    [Input,Unique]
    public class MouseEventComponent : IComponent
    {
        /// <summary>
        /// 鼠标类型
        /// </summary>
        public MouseEvent mouseEvent;

        /// <summary>
        /// 鼠标事件类型
        /// </summary>
        public MouseClickEvent clickEvent;
    }
}

